VSIP/formularium
Schrijf hier korte voorbeeldjes neer voor elke taal
Smalltalk
room.st
Object subclass: #Room instanceVariableNames:'name maxpopulation currentPopulation visitors' classVariableNames: poolDictionaries: ! !Room class methodsFor: 'construction'! withName: theName andMaxPopulation: themaxpopulation |result| result := Room new. result withName: theName andMaxPopulation: themaxpopulation. ^result !! !Room methodsFor: 'Initialization'! withName: theName andMaxPopulation: themaxpopulation name := theName. maxpopulation := themaxpopulation. currentPopulation := 0. visitors := Array new: maxpopulation. !!
auditorium.st
Room subclass: #Auditorium instanceVariableNames:'resources' classVariableNames: poolDictionaries: ! !Auditorium class methodsFor: 'construction'! withName: theName andMaxPopulation: themaxpopulation |result| result:= self new. result withName: theName andMaxPopulation: themaxpopulation. ^result !!
Eiffel
toewijzing : := niet gelijk aan : \= null: Void string: STRING int: INTEGER this: Current return value: Result
if cond then C1 else C2 end
class NEWCLASS -- de naam van je klasse creation constructormethod -- constructoren aanduiden feature{} -- globale variabelen name:STRING feature{} -- private other: feature{ANY}, feature{NAMECLASS1,NAMECLASS2} constructormethod(newname: like name) is do -- start method name := newname -- do stuff end -- end constructor feature{ANY} get_name :STRING is -- get_name method (NAMING CONVENTIONS: get_name) do --start method Result := name --return name end --end method invariant valid_name : not Current.name.is_equal("") end -- end class NEWCLASS
overerving voorbeeld
class AUDITORIUM inherit ROOM rename build as build_room end -- redefine parent method creation build feature{} build(n: like name; p: INTEGER) is -- (arg :like var) or (arg : TYPE) do build_room(n, p) -- constructor parent classe aanroepe end end
C++
C#
Getters en setters:
- Mogelijkheid 1
private string foo; public string Foo { get { return foo; } set { foo = value; } }
- Mogelijkheid 2 (indien zowel getter en setter publiek) (C# 3.0+)
public string Foo { get; set; }